


Unit Enchantment: Awakens a creature's primal instincts, unleashing its ferocious powers. Deteriorated units suffer -8 Physical Strength and -4 Physical Defense. Instant Spell: Causes target enemy Armored unit to suffer -2 Physical Defense or deals 20 Physical Damage to target enemy Machine unit and attempts to Deteriorate it until the end of combat. Hindered units lose 50% of their Movement points for 1 Turn. Deals 20 Physical Damage and attempts to hunder enemy unit. Instant Spell: Roots as sharp as spears burst from the ground below. Units with a Feral Mount suffer a -12 Movement penalty. Instant Spell: All enemy Mounts become Feral Mounts for 2 Turns. The unit's abilities are taken off cooldown and 50% of its Movement is restored. Unit Enchantment: Channels the envigorating properties of nature to revitalize target friendly unit. The effect jumps a maximum of 4 times to other enemy units 3 or less Hexes away from the previous target. Deals 20 Blight Damage to target enemy unit. Instant Spell: Unleashes a swarm of giant hornets on enemy troops. Summon Spell: Summons the Ancestral Spirits of nature to assist in the fight until end of combat.īattlefield Enchantment: Summons a random wild beast at the start of every combat round to assist the caster in the fight for 7 Turns. Summoned units require -25% upkeep cost, and Animal and Monsters units require -25%. Nature freely offers its bounties to creatures attuned to the wild, providing mana, food, water, and shelter wherever they go. Įnables the production of the Hunter in cities with an Arch Druid's Dolmen.Įnables production of the Shaman in cities with an Arch Druid's Dolmen. They receive the inflict Bleeding Wounds Ability: Melee and ranged attacks can inflict Bleeding Wounds. X = Favored Enemy Dragon, Favored Enemy Giant, Favored Enemy Monster.Īrchers are trained to aim for a living creature's vital organs.
#Elephant whisperer seduce befriend animal age of wonders 3 upgrade
Researching this empire upgrade disables the option to research the other Favored Enemy Empire Upgrades. Units with X Slayer deal an additional +3 damage against X's. Archer and Support units receive X Slayer. Increases Spell Casting points ( ), allowing you to cast more spells per turn. All the caster's Animal and Monster units receive Mind Control Immunity and +2. The caster forms an unbreakable bond with the creatures of the wild. Treaure sites within the empire's domain generate an additional +5 income. This ability only functions when the hero is leading the army.Įmpire Upgrades Animistic Knowledge ĭevelop the ability to communicate with the unseen spirits inhabiting the wonders of this world. Spirit of the Land: All units in the Hero's Army gain +20% Protection.This ability only functions when the hero is leading the army.

